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Telecommunications ▰ Cover of RUN Magazine (Vol 4, No 9) [cropped] ☯87SEP
(Featured in my Visual interview with Société Perrier / Q: “What do you do?”)

Telecommunications ▰ Cover of RUN Magazine (Vol 4, No 9) [cropped] ☯87SEP

(Featured in my Visual interview with Société Perrier / Q: “What do you do?”)

wwwtxtimg1987telecommunicationsuserarchiveshomecomputingRUN Magazineillustrationmedia archaeologyDaniel Rehn
Gleaming the Cube ▰ Original film poster [cropped] ☯87DEC 
(Featured in my Visual interview with Société Perrier / Q: “What were you like as a kid?”)

Gleaming the Cube ▰ Original film poster [cropped] ☯87DEC 

(Featured in my Visual interview with Société Perrier / Q: “What were you like as a kid?”)

wwwtxtimg1987Gleaming the Cubeskaterskateboardfilmillustration1980sChristian Slater
IRL ▰ From article “Home School Connection” in Family Computing (Vol 3, No 3) ☯85MAR 
(Featured in my Visual interview with Société Perrier / Q: “What is IRL?”)

IRL ▰ From article “Home School Connection” in Family Computing (Vol 3, No 3) ☯85MAR 

(Featured in my Visual interview with Société Perrier / Q: “What is IRL?”)

wwwtxtimg1985IRLhome schooldinosaurkidscomputerplaneillustrationFamily Computing

The bet is on if we bomb Iraq again. We’ll let the net decide who wins. ☯92JUL

Fridays are both :) and :( for me. I get to go out and stay up all night but I also won’t be able to communicate online for two days. ☯94MAY

danielrehn:
Into the Future! The Making of “Beyond Cyberpunk!” tells the entire story of this essential and influential software from 1991.

Beyond Cyberpunk! was divided into four zones: Manifestos, Media, Street Tech, and Cyberculture. Each zone contained essays, reviews, artwork, animations, and sounds. There were over 600 “cards,” over 300 articles, 122 different sound clips, 19 animations, and 35 text pop-ups. There was also a glossary with vocal pronunciations, and a 1000-word hyperlinked index.

danielrehn:

Into the Future! The Making of “Beyond Cyberpunk! tells the entire story of this essential and influential software from 1991.

Beyond Cyberpunk! was divided into four zones: Manifestos, Media, Street Tech, and Cyberculture. Each zone contained essays, reviews, artwork, animations, and sounds. There were over 600 “cards,” over 300 articles, 122 different sound clips, 19 animations, and 35 text pop-ups. There was also a glossary with vocal pronunciations, and a 1000-word hyperlinked index.

1990shypertextHyperCardBoing BoingMondo 2000Gareth Branwyncyberpunk1991
Jan Hammer says, “Computers aren’t a free ticket to music heaven.” ▰ Interview from K-POWER ☯85SEPRead the full interview →

Jan Hammer says, “Computers aren’t a free ticket to music heaven.” ▰ Interview from K-POWER ☯85SEP

Read the full interview →

Jan Hammercomputersmusicheavenkeytar1985K-PowerFamily Computingwwwtxtimg1980ssynthMiami Vice

Here’s to the annihilation of car crashes, beer-bottle-smashing yahoos, and all other causes of glass on the roads. ☯91NOV

Something really weird happened at 12:11 AM. My bike blew a tire while parked in my room. It scared the living ^&$% out of me. ☯91NOV

SOFTWARE ▰ Insert from the album “Chip Meditation” by Software ☯85

SOFTWARE ▰ Insert from the album “Chip Meditation” by Software ☯85

wwwtxtimg1985softwaretypographypixel1980s
SOFTWARE ▰ Insert from the album “Chip Meditation” by Software ☯85

SOFTWARE ▰ Insert from the album “Chip Meditation” by Software ☯85

wwwtxtimg1985softwaretypographypixel1980s

I’ve never cared much for graphic equalizers, but some people can’t live without them. ☯90SEP

CDs are taking over and it seems like a marketing scam to make all of us replace our entire LP music collection. ☯91JUN

Will it take unvarnished genocide within our own borders before some of us are willing to admit that we live in a police state? ☯90JAN

I’m hardly a newbie. I’ve been on the net for 11 years. ☯94JUN