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I am sick of seeing the server 127․0․0․1 listed all over the Internet. There is nothing of interest on it to most people whatsoever. ☯94OCT

It remains my opinion that pretending to be an asshole on the net and actually being one are not as far apart as some people think. ☯94JUL

My sister is a “squid” (an e-mail freak)—she checks it every ten minutes. ☯94APR

I am 14 years old and I like modems very very very very much. ☯92JAN

Do you talk to the computer as if it could hear you? Does it ever talk back? ☯92JAN

Darknet ▰ From article “Basic Programming: Understanding the Operating System” in INPUT magazine (Vol 4, No 42) ☯85 
(Featured in my Visual interview with Société Perrier / Q: “What is the Darknet?”)

Darknet ▰ From article “Basic Programming: Understanding the Operating System” in INPUT magazine (Vol 4, No 42) ☯85 

(Featured in my Visual interview with Société Perrier / Q: “What is the Darknet?”)

wwwtxtimg1985DarknetBASICprogrammingZX SpectrumINPUT magazineillustration
Telecommunications ▰ Cover of RUN Magazine (Vol 4, No 9) [cropped] ☯87SEP
(Featured in my Visual interview with Société Perrier / Q: “What do you do?”)

Telecommunications ▰ Cover of RUN Magazine (Vol 4, No 9) [cropped] ☯87SEP

(Featured in my Visual interview with Société Perrier / Q: “What do you do?”)

wwwtxtimg1987telecommunicationsuserarchiveshomecomputingRUN Magazineillustrationmedia archaeologyDaniel Rehn

The bet is on if we bomb Iraq again. We’ll let the net decide who wins. ☯92JUL

Fridays are both :) and :( for me. I get to go out and stay up all night but I also won’t be able to communicate online for two days. ☯94MAY

danielrehn:
Into the Future! The Making of “Beyond Cyberpunk!” tells the entire story of this essential and influential software from 1991.

Beyond Cyberpunk! was divided into four zones: Manifestos, Media, Street Tech, and Cyberculture. Each zone contained essays, reviews, artwork, animations, and sounds. There were over 600 “cards,” over 300 articles, 122 different sound clips, 19 animations, and 35 text pop-ups. There was also a glossary with vocal pronunciations, and a 1000-word hyperlinked index.

danielrehn:

Into the Future! The Making of “Beyond Cyberpunk! tells the entire story of this essential and influential software from 1991.

Beyond Cyberpunk! was divided into four zones: Manifestos, Media, Street Tech, and Cyberculture. Each zone contained essays, reviews, artwork, animations, and sounds. There were over 600 “cards,” over 300 articles, 122 different sound clips, 19 animations, and 35 text pop-ups. There was also a glossary with vocal pronunciations, and a 1000-word hyperlinked index.

1990shypertextHyperCardBoing BoingMondo 2000Gareth Branwyncyberpunk1991
Jan Hammer says, “Computers aren’t a free ticket to music heaven.” ▰ Interview from K-POWER ☯85SEPRead the full interview →

Jan Hammer says, “Computers aren’t a free ticket to music heaven.” ▰ Interview from K-POWER ☯85SEP

Read the full interview →

Jan Hammercomputersmusicheavenkeytar1985K-PowerFamily Computingwwwtxtimg1980ssynthMiami Vice

Here’s to the annihilation of car crashes, beer-bottle-smashing yahoos, and all other causes of glass on the roads. ☯91NOV